
Electric (Yellow) is the counter of Water (Blue), therefore having the Electric enchant will increase your damage toward enemies with Water enchants, while having the Water enchants will decrease your damage toward enemies with Electric enchant.Nature (Green) is the counter of Electric (Yellow), therefore having the Nature enchant will increase your damage toward enemies with Electric enchants, while having the Electric enchant will decrease your damage toward enemies with Nature enchant.Water (Blue) is the counter of Fire (Red), therefore having the Water enchant will increase your damage toward enemies with Fire enchant, while having the Fire enchant will decrease your damage toward enemies with Water enchant.Here's a few example to make it easier to understand: Holy and Dark are special cases, if the 2 enchants encounter one another other, unit damage will always be increased. If the unit and an enemy troop have the same enchant, if their enchants do not interact, or if an enemy has no enchant, no changes occur in damage. However, if the enemy troops' enchant counters your unit's enchant, or your unit doesn't have one, the opposite will occur and the damage of your unit will instead be reduced. If the enchant on your unit counters the enemy troops' enchant, the damage of your unit increases. A good example of this would be Alien Boss, who is water despite not showing any use of water abilities in the series. It is to be noted that most of the time, enchants are given based on the unit's color palette instead of actual abilities. water attacking electric), it'll do 1/4 of the unit's damage. fire attacking nature), it'll do 3x the unit's damage but, if the unit hits an enemy that their enchant is weak against (ex. If a unit hits an enemy that their enchant is strong against (ex.
