

(mycall will propagate evanescent's ability) So just set it up like this, and put some female humans in the last column or stick ana in last column if you have enough DPS to spare. I don't think I'll make another attempt until I have around 40k idols, if at all - and that's a looong ways off. This formation, all crusaders can be turned into female humans except the last column. A new hero can be unlocked by acquiring enough gold to buy it. Combining these properly is the key to success. Each hero comes with individual strengths and abilities. It lets you choose from a roster of 20 heroes to use and place them freely on a given grid. I'm not sure having a 5000 idol requirement is near enough. Crusaders of the lost idols is a clicker/idle game. With 75% firestorm, and a 15% storm of flame (needing 2 to proceed), it just wasn't happening. I also tried Phoenix, but it was a bit unreliable. Putting in Merci, makes the splash DPS pop out of enemies x 100+, or using firestorm = 100+ fire sprites - especially this, Jack would usually die if I hit firestorm despite being quite capable of surviving under normal circumstances. For instance, the game will kill Jack if you have too much lag. Using at least 5 per boss zone if you wanted through. So, using firestorm became necessary - using it twice in a row kills anything. Where using 3 power/crit/splash with savage strikes wouldn't kill bosses. So, the best ways to advance in many areas was to use the Gold-O-Rama ability to sap gold from the enemies and level up my DPS as best as possible. (Only Tier 1 Objectives shown, other Tier objective information found on the Campaign/Event page. You can't turn it off and receive the same benefit, you can't idle it. Click a name below to learn more information about that particular campaign. The game hogs resources with 140 enemies. Lone Descent Complete the Lone Descent objective by journeying to area 200 with a single Crusader in the Descent into Darkness campaign 5.4 Big Phony Wizard Complete the Big Phony Wizard objective by beating area 200 in the Grimms Idle Tales campaign 5. Combined with the griffon and mama kaine for healing/defense.ĭue to the low level of the monsters, they do less damage, however their health is so high, they take a long time to kill.Īt peak, Jack had over a 2100% bonus from cry for help - that's over 140 enemies on the screen, and despite this large buff, the enemies would still be taking negligible damage. I was using Jack - with a 15% cry for help. In the upper stages you cease being able to do damage without using myriads of buffs. The strategies I used to advance ended up being rather ridiculous. I reached stage 88, at which point I quit. I'm not sure how long I'd need to leave it on to advance for idling it through experience, but it'd take a very long time.
